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-rw-r--r--src/play.rs30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/play.rs b/src/play.rs
index af5314a..574e8b8 100644
--- a/src/play.rs
+++ b/src/play.rs
@@ -1,9 +1,9 @@
use crate::AppState;
+use crate::session::HandObject;
use axum::extract::ws::{Message, Utf8Bytes, WebSocket};
use serde::{Deserialize, Serialize};
use std::error::Error;
use std::sync::Arc;
-use crate::session::HandObject;
#[derive(Deserialize)]
enum IncomingPlayMessage {
@@ -25,17 +25,19 @@ pub async fn handle_play(mut socket: WebSocket, app_state: Arc<AppState>) {
let mut play_state = PlayState { id: None };
while let Some(msg) = socket.recv().await {
- let mut process = async |msg: Result<Message, axum::Error>, play_state: &mut PlayState| -> Result<(), Box<dyn Error>> {
+ let mut process = async |msg: Result<Message, axum::Error>,
+ play_state: &mut PlayState|
+ -> Result<(), Box<dyn Error>> {
let msg: IncomingPlayMessage = serde_json::from_str(msg?.to_text()?)?;
match msg {
IncomingPlayMessage::Initialize { id } => {
- // Blocked so that the mutex guard is dropped after cloning the color names,
+ // Blocked so that the guard is dropped after cloning the color names,
// preventing a potential deadlock when using .await after sending something
// through the socket, which would be possible if using tokio::sync::Mutex.
- // Of course, the sessions Mutex is std::sync::Mutex instead, which does not
- // allow locking the mutex through .await anyway.
+ // Of course, the sessions HashMap is wrapped instd::sync types instead, which
+ // does not enable locking the mutex through .await anyway.
let colors: Vec<String> = {
- let sessions = app_state.sessions.lock().unwrap();
+ let sessions = app_state.sessions.read().unwrap();
// TODO: Non-string Error might be useful
let session = sessions.get(&id).ok_or("Session did not exist")?;
@@ -52,13 +54,19 @@ pub async fn handle_play(mut socket: WebSocket, app_state: Arc<AppState>) {
&response,
)?)))
.await?;
- },
+ }
IncomingPlayMessage::Color(color) => {
let hand: Vec<HandObject> = {
- let sessions = app_state.sessions.lock().unwrap();
- let session = sessions.get(play_state.id.as_ref().ok_or("No session was joined")?).ok_or("Session did not exist")?;
+ let sessions = app_state.sessions.read().unwrap();
+ let session = sessions
+ .get(play_state.id.as_ref().ok_or("No session was joined")?)
+ .ok_or("Session did not exist")?;
- (*session.hands.get(&color).ok_or("No player seated by that color")?).clone()
+ (*session
+ .hands
+ .get(&color)
+ .ok_or("No player seated by that color")?)
+ .clone()
};
let response = OutgoingPlayMessage::Hand(hand.iter().collect());
@@ -67,7 +75,7 @@ pub async fn handle_play(mut socket: WebSocket, app_state: Arc<AppState>) {
&response,
)?)))
.await?;
- },
+ }
}
Ok(())
};