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-rw-r--r--src/play.rs67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/play.rs b/src/play.rs
new file mode 100644
index 0000000..e88ae7e
--- /dev/null
+++ b/src/play.rs
@@ -0,0 +1,67 @@
+use crate::AppState;
+use axum::extract::ws::{Message, Utf8Bytes, WebSocket};
+use serde::{Deserialize, Serialize};
+use std::error::Error;
+use std::sync::Arc;
+
+#[derive(Deserialize)]
+enum IncomingPlayMessage {
+ Initialize { id: String },
+}
+
+#[derive(Serialize)]
+enum OutgoingPlayMessage<'a> {
+ Initialize { colors: Vec<&'a String> },
+}
+
+struct PlayState {
+ id: Option<String>,
+}
+
+pub async fn handle_play(mut socket: WebSocket, app_state: Arc<AppState>) {
+ let mut play_state = PlayState { id: None };
+
+ while let Some(msg) = socket.recv().await {
+ let mut process = async |msg: Result<Message, axum::Error>| -> Result<(), Box<dyn Error>> {
+ let msg: IncomingPlayMessage = serde_json::from_str(msg?.to_text()?)?;
+ match msg {
+ IncomingPlayMessage::Initialize { id } => {
+ // Blocked so that the mutex guard is dropped after cloning the color names,
+ // preventing a potential deadlock when using .await after sending something
+ // through the socket, which would be possible if using tokio::sync::Mutex.
+ // Of course, the sessions Mutex is std::sync::Mutex instead, which does not
+ // allow locking the mutex through .await anyway.
+ let colors: Vec<String> = {
+ let sessions = app_state.sessions.lock().unwrap();
+ // TODO: Non-string Error might be useful
+ let session = sessions.get(&id).ok_or("Session did not exist")?;
+
+ session.hands.keys().cloned().collect()
+ };
+
+ play_state.id = Some(id);
+
+ let response = OutgoingPlayMessage::Initialize {
+ colors: colors.iter().collect(),
+ };
+ socket
+ .send(Message::Text(Utf8Bytes::from(serde_json::to_string(
+ &response,
+ )?)))
+ .await?;
+ }
+ }
+ Ok(())
+ };
+
+ if let Ok(Message::Text(_)) = msg
+ && let Err(err) = process(msg).await
+ {
+ eprintln!(
+ "Encountered an error while handling a message from a player: {}",
+ err
+ );
+ break;
+ }
+ }
+}