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authorJomar Milan <jomarm@jomarm.com>2026-06-09 17:15:24 -0700
committerJomar Milan <jomarm@jomarm.com>2026-06-09 17:15:24 -0700
commitacf5e40d02a25a6e99ef23ef61aca8cd261de9d3 (patch)
treeeb7da2b27e8a47ac1005ded7a0d70f5579ab635b /src/play.rs
parent27e1ef1ad8d7d834054b750708343378ce9e9ec5 (diff)
Add player hand display in browser
Diffstat (limited to 'src/play.rs')
-rw-r--r--src/play.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/play.rs b/src/play.rs
index 574e8b8..e08a895 100644
--- a/src/play.rs
+++ b/src/play.rs
@@ -34,7 +34,7 @@ pub async fn handle_play(mut socket: WebSocket, app_state: Arc<AppState>) {
// Blocked so that the guard is dropped after cloning the color names,
// preventing a potential deadlock when using .await after sending something
// through the socket, which would be possible if using tokio::sync::Mutex.
- // Of course, the sessions HashMap is wrapped instd::sync types instead, which
+ // Of course, the sessions HashMap is wrapped in std::sync types instead, which
// does not enable locking the mutex through .await anyway.
let colors: Vec<String> = {
let sessions = app_state.sessions.read().unwrap();