1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
use crate::play::PlayUpdate;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use tokio::sync::broadcast;
#[derive(Debug)]
pub struct Session {
pub steam_name: String,
pub seats: HashMap<String, Vec<HandObject>>,
pub update_tx: broadcast::Sender<PlayUpdate>,
}
#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
pub enum HandObject {
CustomDeck(CustomDeck),
}
// TODO: These fields will be used in the future. When they are, the dead_code lint should no longer
// be suppressed.
#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
#[allow(dead_code)]
pub struct CustomDeck {
/// The path/URL of the face cardsheet.
pub face: String,
/// The path/URL of the back cardsheet or card back.
pub back: String,
/// If each card has a unique card back (via a cardsheet).
pub unique_back: bool,
/// The number of columns on the cardsheet.
pub width: f64,
/// The number of rows on the cardsheet.
pub height: f64,
/// The number of cards on the cardsheet.
pub number: f64,
/// Whether the cards are horizontal, instead of vertical.
pub sideways: bool,
/// Whether the card back should be used as the hidden image (instead of the last slot of the
/// `face` image).
pub back_is_hidden: bool,
/// ID of the custom card within the deck.
pub card_id: f64,
}
impl Session {
pub fn new(steam_name: String) -> Self {
let (update_tx, _) = broadcast::channel(10);
Session {
steam_name,
seats: HashMap::new(),
update_tx,
}
}
pub fn update_hands(&mut self, hands: HashMap<String, Vec<HandObject>>) {
self.seats = hands.to_owned();
// Updating the hand is a success regardless of whether there are players connected to
// receive a hand update
let _ = self.update_tx.send(PlayUpdate::HandUpdate(hands));
}
}
#[cfg(test)]
mod tests {
use super::*;
#[tokio::test]
async fn hand_update_transmit() {
let mut session = Session::new("Sir Harold".to_string());
let mut update_rx = session.update_tx.subscribe();
let card = CustomDeck {
face: "https://steamusercontent-a.akamaihd.net/ugc/1663479592506990057/B6EEB9A683A57C9A41CC9782993A8BAF9DCD72A1/".to_string(),
back: "https://steamusercontent-a.akamaihd.net/ugc/1663479592507076702/D16FFBC8D87B4D4FB21C0057F2BBC9DC4D4FD379/".to_string(),
unique_back: false,
width: 5.0,
height: 7.0,
number: 6.0,
sideways: false,
back_is_hidden: false,
card_id: 0.0,
};
let hands = HashMap::from([(
"red".to_string(),
vec![HandObject::CustomDeck(card.to_owned())],
)]);
session.update_hands(hands);
// TODO: This lint allow be removed when PlayUpdate has more variants
#[allow(irrefutable_let_patterns)]
let PlayUpdate::HandUpdate(hand) = update_rx.recv().await.unwrap() else {
panic!("Received update was not a HandUpdate");
};
assert_eq!(
hand.get("red").unwrap().first().unwrap().to_owned(),
HandObject::CustomDeck(card)
);
}
}
|