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use crate::play::PlayUpdate;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use tokio::sync::broadcast;
pub struct Session {
pub steam_name: String,
pub seats: HashMap<String, Vec<HandObject>>,
pub update_tx: broadcast::Sender<PlayUpdate>,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum HandObject {
CustomDeck(CustomDeck),
}
// TODO: These fields will be used in the future. When they are, the dead_code lint should no longer
// be suppressed.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[allow(dead_code)]
pub struct CustomDeck {
/// The path/URL of the face cardsheet.
face: String,
/// The path/URL of the back cardsheet or card back.
back: String,
/// If each card has a unique card back (via a cardsheet).
unique_back: bool,
/// The number of columns on the cardsheet.
width: f64,
/// The number of rows on the cardsheet.
height: f64,
/// The number of cards on the cardsheet.
number: f64,
/// Whether the cards are horizontal, instead of vertical.
sideways: bool,
/// Whether the card back should be used as the hidden image (instead of the last slot of the
/// `face` image).
back_is_hidden: bool,
/// ID of the custom card within the deck.
card_id: f64,
}
impl Session {
pub fn new(steam_name: String) -> Self {
let (update_tx, _) = broadcast::channel(10);
Session {
steam_name,
seats: HashMap::new(),
update_tx,
}
}
}
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